Fantastic Settings

The other day Starr picked up a book for me, one that I’ve been meaning to read for years: Carl Sagan’s The Demon-Haunted World: Science As a Candle In the Dark. I’m enjoying it, but he’s preaching to the choir, and I’ve not yet gained any new insights from the book. On the other hand, I also finally have a copy of tltrent‘s In the Serpent’s Coils waiting in line, and I’m looking forward to reading that one. In my opinion, “Young Adult” fantasy and science fiction is where much of the good stuff is happening right now. Say what you want about Harry Potter, but Sorcerer’s Stone was a better read than many of the transcribed D&D adventures that pass for fantasy novels these days.

Speaking of transcribed D&D, Gary Gygax’s recent death caused me to drag out some of the old adventures I’d saved since the mists of First Edition, with an eye to running them again. In particular, I’m looking at the old S-series: “Tomb of Horrors”, “White Plume Mountain”, and “Expedition to the Barrier Peaks” (a particular favorite).

Now, I know these were convention tournament modules, but I was struck by the lack of role-playing, or even much of a plot besides “collect loot and survive to the end”. The adventures are full of unfair puzzles, insta-deaths, and places where the GM will have to do some blatant railroading if the party’s not going to wipe (no running back from the graveyard to rez!)

If I were to run them now, and the basic concepts are juicy enough to make the idea interesting, I’d have to do some major re-writing for my audience. I’d want map revisions, monster changes, and some serious story integration. It wouldn’t be a trivial task, even discounting the problem that the adventures were designed for experienced First Edition AD&D characters. What game system do I want to use – a D&D version, Earthdawn, Herc & Xena, an alternate-universe Shadowrun? (And in most of those cases, which edition?)

Yeah. This is kinda turning into a campaign, which is too bad; I’m not sure I can spare the time right now, fun as it sounds. The urge to run “Barrier Peaks” near Roswell using the Deadlands setting may have to wait.

Addendum: The sentence “the chest contains 10,000 gold pieces” was obviously written by someone who had never counted out 10,000 quarters, say, and then tried to carry them around for any length of time.

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7 Comments

  • nanoreid says:

    Ah yes, 10,000 gold pieces. Kind of reminds me of the scene from “Animal House”. “Can I have 10,000 marbles, please?” In Oblivion, my character currently has over 1 million in gold and apparently carries it around wherever he goes. The next Elder Scroll game might consider a bank or exchange for gems.

  • jsciv says:

    Oh, I’m sure that WoW characters all jingle as they walk but the sound is filtered out before we hear it. 🙂

  • nviiibrown says:

    I know tomb of Horrors had a 2e sequel involving the development of the cult of Acerak into a prosperous settlement built on leeching adventurers passing through.

    ToH also got a 3.5ed conversion that you can still download for free form the Wizards website. An article on the website also talked at length about how to convert certain Barrier Peaks items into non-game-breaking parallels for 3.5.

    Given the basic bent of the promises for 4th edition D&D, I can see many of these classic adventurers getting similar modernizations(expanding certain encounter location, nerfing asinine puzzles and insta-kills).

  • geckoman says:

    GOLD!

    Oh yeah…that’s always been a problem for me…I work with lead…often in brick form and gold’s even heavier than lead…you ain’t gonna go carrying around a bank vault’s worth of gold anywhere.

  • nviiibrown says:

    oh, and an article was just released today (though it no longer ‘officially’ is available on the Wizards website) about adapting oldskool encounters to 4th edition. Posting a copy to my journal now.

  • rattrap says:

    Addendum: The sentence “the chest contains 10,000 gold pieces” was obviously written by someone who had never counted out 10,000 quarters, say, and then tried to carry them around for any length of time.

    Ask my nephew who delivers coins to banks in the valley about that. In fact, according to WikiAnswers, that comes out to about 132 pounds, or about what two of the sacks of the quarters he carries weighs (he carries one in each hand, but then, he is Keith…).

  • Deadlands Barrier Peak sounds fantastic! When you’re done with the campaign (oh, in 4-6 years?), be sure to put a wiki of it on the web…

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