Editing Out Your Skull
Lord Bitweaver’s Journal, 1st of Chillsnap, 716 —
I have been working very hard lately. Hard enough that despite having important things to do, I took about ninety minutes of ‘me’ time after work to do a small quest chain in “Borderlands, the Pre-Sequel”. Have another sniper bullet to the noggin, you villainous thug, you.
But then we got down to the important stuff for the evening. Roxy has a brand new job, one with a decent working environment and a potential future! We are both extremely excited, so of course, sushi was mandatory. Mandatory for her, anyway; I’m more of a hibachi kind of guy. The point is our meals were yummy, and it was great to have a little personal date night together, even if at one point she had to sit through me geeking out about the clean, utilitarian lines of the original TV series USS Enterprise.
We got home then and I handled some convention email, then once our brains had settled we sat down for an editing session on Managlitch Episode Nineteen. Not an especially long episode, but it has three voice actors and some important plot revelations. I needed the mood to be right, and to reveal just enough to have people guessing while not so much as to hand it all out on a platter. Anyone listening through the whole run will have a pretty good idea who is behind this all, but that’s okay; we didn’t want it hidden too carefully!
Anyway, getting the script exactly where it needed to be took two or three hours of editing. This podcasting lark isn’t one; as I’ve mentioned one or two times before, it’s real work! But we made it happen, and I’ve contacted the voice actors; and I’ll actually be starting to write Twenty soon, so I can take advantage of a meetup with another voice early.
Oh, and I have officially started on Project Discordia. What with everything else we did, officially starting consisted of setting up some folders in Dropbox and roughing out some very general character sketches, but I’m calling it the start. When will it be done? Not for months, I’m certain. But I’ll drop the occasional update here once it’s really rolling: this isn’t a Sekrit Project. Thank goodness, because I hate keeping those quiet.