Instant Death, No Saving Throw

In 1974, Gary Gygax and Dave Arneson created Dungeons and Dragons. Sometime around 1978, I acquired a copy, and my leisure time pursuits were changed forever. I owe the both of them a debt of gratitude I can never repay (and a debt of finance as well).

They made one mistake, though, and my gamer friends and I have been dealing with that mistake since then. I don’t know how it got into the game originally; in fact, sometimes I wonder what it was like gaming with them under this philosophy. The attitude is never openly stated in the books, but the early game materials make it clear: the Game Master is the other players’ enemy.

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