The Old Dungeon
The past blasted me a couple of times this weekend. The charity site Bundle of Holding offered the old Traveller RPG books from 1981 as PDF for a giveaway price (through July 9th), and I discovered that D&D Classics will sell me the First Edition Dungeons and Dragons books in a similar downloadable form, cheaper than they’ve ever been. With the PDF reader on my iPad, I could browse them easily, even use them to run a game or two were I so inclined; I’ve done this with Shadowrun and Paranoia PDFs.
Both offers are incredibly tempting. I spent uncounted hours of my puberty reading these game books, immersing myself in their world, and running adventures in my head when I couldn’t play with my friends. Did a lot of the latter, to be honest: I went a long stretch without friends who were interested in a regular game, and frankly most of us were abysmal gamesters. We followed rules slavishly or bent them nine ways from Sunday without thinking for a second about game balance, or storytelling. We didn’t spend any time building a game world to inhabit, either. Adventures were disconnected episodes which occurred in a void. Despite all that, I had a lot of fun and kept many golden memories.
So, these old books tempt me to come back and relive those happy novice days. Unfortunately, I’m not 13 any more. I’ve spent a lot of experience points, bought off some disadvantages, and picked up some new ones. The dungeons of my youth are now familiar places, stripped of their wonder and danger in favor of familiarity. I find my modern players less interested in poring over carefully-constructed maps of hyperspace jump routes in favor of simply asking, “According to the ship’s computer, where’s the closest system with a fuel depot we can safely use?” and I can’t blame them. Hell, I don’t even know anyone who cares about D&D these days, with Pathfinder still going strong.
So I’ll be saving money on this nostalgic offer for now. I have to admit, though: “Expedition to the Barrier Peaks” would still make a great Deadlands or Shadowrun adventure with some adjustments to fit the new setting.
Threads of a Dilemma
Yesterday, I saw a trailer for a Fox Network “comedy” in which a lady wore the Japanese schoolgirl outfit known as a fuku, or seifuku, and I was repulsed by the sight. I have friends who own seifuku costumes. Heck, I own one. Why was I so horrified?
I knew I liked looking at ladies in various unlikely outfits at least as early as my introduction to Dungeons and Dragons. If you look at how they dressed female characters back then, “practical for fighting monsters” is the last concept that would cross your mind. I could only assume that the chainmail bikinis had to include some kind of magical deflector shield to be usable armor. Back then, I found the idea silly, but this was just a game, and it didn’t bother me.
Once I discovered anime, the seeds of doubt took root. I still loved some of the even more-implausible outfits, but seeing the characters move and be voiced by humans changed my perspective. I felt somehow more obliged to believe that someone would really wear this, and that was a bit of a stretch. Japan isn’t the most sexism-progressive country, and I wondered how women felt about being depicted in these costumes designed only to draw in the male gaze.
At fan conventions, I began to find out – or at least to become further confused. There were ladies all over the place wearing these costumes – at least the ones which could physically be hung on a human being’s body. I wanted to look, but was it okay to look? Which emotions were acceptable while I looked? What expression should I maintain to not seem creepy? The whole thing confused the hell out of me. If the costumes were not sexist, then why were there no obvious male equivalents? Why did they seem designed solely to encourage sexual thoughts in the viewer? And if they were sexist, how could these women – many of whom I knew to be intelligent, capable, and unwilling to take crap from anyone – be wearing them, and having such fun doing so?
Now I have an answer. There may be other answers but this idea has cleared up a few things. I’ve been into costuming since I was little, but in recent years I’ve chosen to wear rather more flamboyant outfits, for reasons which could be several blog posts on their own. Now some would call these outfits degrading when worn by any gender, but I stumbled upon a secret: if I’m wearing a costume *because I want to*, it’s not degrading at all. Someone else can try to convince me it is, but that’s my decision to make; and if my costume choice makes me feel appealing, confident, and happy, then people’s negative opinions don’t matter much.
And that’s the answer to my dilemma. If anyone wears something that makes them happy to wear, then I’m free to enjoy it. The inverse also holds true: no matter what the garment, if someone’s wearing something they don’t feel good in, something they are forced to wear to cater to another person’s whims, it’s bad. And these can be the exact same outfit, because at the end of the day, it’s just clothing. It has no power besides what we allow.
That’s how a seifuku on Fox turned my stomach. The lady didn’t want to wear the outfit, it was forced on her by someone to make it clear they had no respect at all for her. Hell, the costume was more over-the-top sexualized than you’d ever see at a con – which on its own doesn’t have to be a problem, but here was meant to say, “You are not a person, you are an advertising prop.” Nauseating.
So I’ll go back to looking with a clear conscience; I only hope that the wearer is having ten times as much fun wearing it as I am looking, because that’s how it works for me when I’m dressed up. I still can’t recommend the chainmail bikini for actual monster fighting, though. Dramatic poses only!
We must be strong and brave
One day years ago, I was listening to Jeff Wayne’s excellent musical version of “The War of the Worlds”: specifically, the stirring sequence where the ironclad Thunderchild manages to destroy one two Martian War Machines before being sunk. Suddenly, my brain cross-linked it with the premise of the “Space Cruiser Yamato” series, where humanity builds a gifted spacefold drive into the hulk of the World War II battleship, and thus was born the idea for the ether flyer Thunderchild.
Miraculously, I found the rare model kit of the ironclad featured on Wayne’s album cover, and combined that with unused interior detail pieces from a Yamato kit. Plane, helicopter, and mecha bits from the parts box joined the fray, and I even added lights from a craft store set. The result won a couple awards, and praise from modelmaker David Merriman, but repeated changes of domicile took their toll on that poor creation. Soon, the ship the Martians couldn’t keep down was in pieces in my closet, and only grainy scans of lost photos remained to show all the hard work.
Well, Commodore Professor Coalsack’s creation has risen again, like an unstoppable movie franchise. A good friend will soon be taking some high-quality photos for me, but who can wait? I give you the mostly repaired Thunderchild! The pictures are clickable for a closer view…
Click for more steampunk goodness
Come Sail Away
While driving to work this morning, watching the sunrise and listening to the Trance Euphoria podcast, I flashed on a fantasy that’s been with me since I could drive, if not before.
In that fantasy, I’m cruising down the Interstate at standard driving speeds, waiting for a nice gap in the cars before and behind me. At the right moment, I reach down to the center console and hit the switch that activates the repulsor pads in the undercarriage.
As the aft thrusters warm up, I feel the small jerk that tells me that the wheels have lost contact with the ground. I hit the button that folds them away into the fenders, bring the thrusters up to 200 MPH, and climb into the sky, arriving at work in 15 minutes instead of 50.
That little vignette hits me on almost any drive longer than 20 minutes. I love visiting all sorts of places… it’s the actual getting there that I often find so tedious. Needless to say, mine would be the only car that could do this, otherwise there’d be flaming wrecks scattered across the landscape. (And not always other people’s fault, either: last night I almost broadsided someone because I was thinking about my grocery list rather than the road. Bad Borg.)
Always glad for books
A little thing I am thankful for: My Subterranean Press hardcover omnibus of The Chronicles of Master Li and Number Ten Ox arrived this week. I can exchange two softcovers in my library now for a single hardcover, and perhaps not lose it this time (I’ve already lost one paperback of Bridge of Birds and one of Eight Skilled Gentlemen). It’s quite a shame that Hughart won’t be writing any more of them, but as he says on the flyleaf, he could feel “formula” creeping up on the tales, and that would be a worse shame.
If only certain other authors had stopped while they were still ahead of their own creation. On the other hand, a check with enough zeros on the right can be a powerful incentive to any writer…
Words On the Run
Dang, I just had a pretty good idea for a vampire story. Weird, because I don’t generally like vampire stories. It must be an interesting job right now, being a graphic artist for the fantasy section of the bookstore: once, you were collecting Vallejo paintings of mostly-naked barbarians; now, you’re taking mood-lit photos of women in leather, vinyl, and pointy dental appliances.
Anyway, this is the third or fourth fairly decent story idea I’ve had in a month. Maybe I could pull a McCartney and mash them all into one finished project. I certainly hope it’s a sign that my creativity is fighting free from the coma it’s keeps slipping into.
Speaking of comas, I felt like the walking undead this morning. Suddenly, I’m kinda feeling better. Creativity: my anti-drug.
Fantastic Settings
The other day Starr picked up a book for me, one that I’ve been meaning to read for years: Carl Sagan’s The Demon-Haunted World: Science As a Candle In the Dark. I’m enjoying it, but he’s preaching to the choir, and I’ve not yet gained any new insights from the book. On the other hand, I also finally have a copy of tltrent‘s In the Serpent’s Coils waiting in line, and I’m looking forward to reading that one. In my opinion, “Young Adult” fantasy and science fiction is where much of the good stuff is happening right now. Say what you want about Harry Potter, but Sorcerer’s Stone was a better read than many of the transcribed D&D adventures that pass for fantasy novels these days.
Speaking of transcribed D&D, Gary Gygax’s recent death caused me to drag out some of the old adventures I’d saved since the mists of First Edition, with an eye to running them again. In particular, I’m looking at the old S-series: “Tomb of Horrors”, “White Plume Mountain”, and “Expedition to the Barrier Peaks” (a particular favorite).
Now, I know these were convention tournament modules, but I was struck by the lack of role-playing, or even much of a plot besides “collect loot and survive to the end”. The adventures are full of unfair puzzles, insta-deaths, and places where the GM will have to do some blatant railroading if the party’s not going to wipe (no running back from the graveyard to rez!)
If I were to run them now, and the basic concepts are juicy enough to make the idea interesting, I’d have to do some major re-writing for my audience. I’d want map revisions, monster changes, and some serious story integration. It wouldn’t be a trivial task, even discounting the problem that the adventures were designed for experienced First Edition AD&D characters. What game system do I want to use – a D&D version, Earthdawn, Herc & Xena, an alternate-universe Shadowrun? (And in most of those cases, which edition?)
Yeah. This is kinda turning into a campaign, which is too bad; I’m not sure I can spare the time right now, fun as it sounds. The urge to run “Barrier Peaks” near Roswell using the Deadlands setting may have to wait.
Addendum: The sentence “the chest contains 10,000 gold pieces” was obviously written by someone who had never counted out 10,000 quarters, say, and then tried to carry them around for any length of time.
Clouds thinning by morning
Feeling much much better this morning. I have been trying to find an explanation for feeling so lousy last night… less caffeine, lingering crud from the weekend, full moon, etc etc… but I think that there’s no special explanation: I just felt bad. This is not satisfying to the logical part of my mind, but all the other possibilities just don’t ring true.
I think it helps that I did again wake before the alarm, though I had a bout of chills about 1/2 hour into my morning. I’m hoping that garbage goes away as the weather gets a little warmer.
My WoW backpack has 16 “item slots”, each of which holds anything from a rabbit’s foot to a 6-foot mage’s staff to an armored chestplate. These slots fill up insanely quickly – collecting additional bags ASAP is practically mandatory – so I’m disinclined to believe the “upcoming patch notes” that claim we’ll be seeing a “scaling” pack which starts at 10 slots and gets to 24 slots at level 70. 10 slots isn’t even enough for a newbie character.
(I love how, in loot-based fantasy gaming, the same pair of armored trousers somehow fit both a 3.5-foot tall gnome male, and an 8.5-foot tall tailed alien female. Imagine how easy clothes shopping would be if all clothing fit the moment you put it on!)
Since I’m WoW-gabbing this morning, here’s a great post on the official forums by a player who’s compiled a short history of Azeroth, giving players some background for a lot of those quests where something more seems to be going on. WoW lore’s pretty darn rich and full, even for a series of 4 video games. It may be no Silmarillion, but that’s a plus for some folks.