Dragon*Con 2005 report, pt. 2
Friday, 9/2
It was kinda weird to wake up at a Con hotel before the Con’s started. Despite an attempt to mark the interesting early-morning panels in the 100-some-page program booklet, I got a slow start on Friday, and blew them off. Instead, I wandered over to the Marriott to see if the dealers’ room had opened.
Accidentally, I sat down to rest exactly where the WizKids envoys were meeting. One knew me, and the others reacted well when I dropped raininva‘s name. As a freshly-renewed Envoy myself, I was offered the opportunity to help out, but declined, as I needed a “vacation” con over a “working” one.
The Exhibitors’ Hall held larger dealers, such as game companies and prop dealers, and the Dealers’ room had the smaller stores and such. There was plenty in both I’d have bought with an unlimited budget; several times during the weekend, I had to ask myself, “If you take that gaming book home, will you ever actually use it?”
I wandered back into the lobby, and started to feel a real case of costume envy. There were so many incredible outfits there; I really wish I’d had time to pack more of my stuff. Not that much of it would be competition, but it might have been fun to show off anyway. I won’t bother trying to list everything I saw, as that would be boring. It started to get a little depressing, honestly – I could have worn anything I own and not looked out-of-place – and there I stood in jeans and t-shirt. I felt like an arch-conservative.
I went back upstairs for a badly needed nap, as the laps of the hotels in the warmth of Atlanta (and 30,000 fans) were beginning to get to me. Rain called to let me know she was on the final leg of her flight in, so I wandered down to the Food Court joining the Hyatt and Marriott: a tunnel leads to the local metro station, where she’d have been coming in. I misremembered her arrival time, though, and her plane was delayed and the flight’s luggage held up, resulting in me spending about 2.5 – 3 hours in that food court. I saw lots more great costumes, though, and recognized the trademark t-shirt and flame-boots of Jennie Breeden, author and artist of webcomic The Devil’s Panties. She needed directions to the Hyatt, and I talked briefly to her while taking her there. Very nice lady. I’m sure she thinks I was a borderline stalker.
Rain finally made it to the Con, and we went to the WizKids Envoy Appreciation dinner. Good food, and we learned to play WizKids’ first CCG, High Stakes Drifter. As well, Rain got to see something very very very cool at the Dinner which readers of her journal should get to hear about soon.
Tired. Slightly overheated. Rain went to the room WizKids had arranged for her, and I headed back up to mine. Fell into bed and blanked out.
Ringworld and kabobs
A poster on websnark this weekend pointed out exactly what’s bothering me about the Tom Cruise War of the Worlds trailers; they make it look like a run-of-the-mill disaster flick. Instead of concerning invading aliens, most of the scenes in the trailer could be cribbed from any asteroid impact – tidal wave – volcano – invading commies / killer bees / killer tomatoes / plague-carrying R.O.U.S. – movie.
Finally finished Ringworld’s Children. It was substantially better than The Ringworld Throne, and had an interesting bit at the end that nevertheless seems somewhat implausible for a Larry Niven novel. Still, two months to finish a single genre hardcover is a depressing record for me, and the Public Library isn’t much happier about it. 🙁
Scientifically implausible, with spoilers
Go to 110% on the reactor
Some of the interesting points of the weekend…
Friday night I got to see Carbon Leaf! Or hear them, at least… outdoor concerts are fine until the sky clouds over, the sun goes down, and it’s suddenly 50 degrees. I was huddled under a blanket for most of their set.
Saturday night I played Star Munchkin in a dark, smoky coffeehouse with three complete strangers until 2 am. For some reason, this strikes me as the opening to the all-geek version of “Faust”.
Sunday our friend Laura was with me on the way to pick Rain up for lunch when we happened upon a nasty two-SUV accident that had happened seconds before. Laura has some medical training and hopped right out to see if there was any useful first aid she could supply, while I made myself useful by calling 911. Response arrived within seconds it seemed, and while we can’t say for sure, it looks like everyone escaped with treatable minor injuries, even the three whose vehicle rolled a few times.
And, this morning I’ve done my King Kong impression again by climbing up on a building’s roof to mess with the antennas. I need to get a doctor’s note excusing me from that, or something.
Technicon 2005
I’ve always liked Niven’s Laws. I don’t slavishly agree with them, but they are an excellent source of topics to ponder.
This leads to the fact that I’ve just deleted a lengthy rant about SF/fantasy fans who, despite entreaties from their favorite authors that they start thinking for themselves, are still want to be told what to think and what to believe. The only thing we humans got that the rest of the animal kindgom didn’t is a more complex brain. It’s way past time that we as a race consider trying out some of its higher gears, just to see what happens, you know?
Ok, wow, Technicon report, cool.
Sixth World v4
So FanPro is going to release Shadowrun 4th Ed. in August. Since I never got around to getting much for 3rd Ed., this isn’t as painful to my wallet as it might be; and I’m not the type to go all “end-of-the-world” just because a game company changes a game I like.
Some notes from their blurb:
* The core mechanics are completely revised to be simpler and more streamlined for quicker, easier and more consistent play.
* Matrix 2.0! An all-new level of wireless “augmented reality” overlays the real world, unleashing hackers to be mobile digital wizards.
* The year is 2070 five years since the System Failure took down the old Matrix, nine years since the passing of the comet unleashed wild and unexplained magic in the world. The Sixth World has changed. Some of the players are familiar, but there are new faces – and new forces – at work in the shadows.
* Complete rules and world information in one volume playable the day you buy the book!
Simpler core mechanics? Uh-oh. After the oopses in 1st Ed., Shadowrun’s core mechanic became pretty dang easy. Simple enough to run fast, just complex enough to easily simulate various challenges and results. This seems a lot like fixing something that wasn’t broken.
IMHO, major Matrix changes have been desperately needed since 1st Ed. Deckers have never functioned well as part of their character groups, and the system bore little resemblance to any sane method for using computers. The Matrix has also suffered from the SF problem of reality quickly surpassing technologies proposed for six decades from now. A re-work is a great idea.
The Matrix goes down? I would think that in the mid-21st century, that would be just short of apocalyptic for world civilization. I mean, imagine today’s turmoil if every means of electronic communication failed for a few days… OTOH, major changes to a game world can be good for it sometimes, allowing new players to jump in and long-term players to get interested again.
One-book gaming: this is part of what sold me the original Shadowrun, back in the day. It helped sell me Paranoia XP, as well. I hate that if I want to buy any d20 game, I have to own a few 3.5th Ed. D&D books first. Good for FanPro!
I’ll buy it, I know I will. But as always, when I GM, I reserve the right to throw out the bits I don’t like.