Azerothian Geographic Society

It takes a certain kind of person to play World of Warcraft, yes. It takes another kind to try and figure out the geographical details of the place.

Azeroth’s “Google Map” has been assembled at mapwow.com. For most of the game, players have explored two continents on that fantasy world (though at least one more is known to exist), but the actual map scale has never been revealed. Some time ago, I figured that one could record the time it takes to walk between two points on the map, and multiply that by the average walking speed of a hero laden with equipment, and come up with a fair estimate of the scale.

I’m far too lazy to do that, of course, but someone else wasn’t, and neither was another person. Turns out that the “continent” of Kalimdor is about 4 miles wide… or around 41 square miles in size. For my Virginian friends, this is vaguely the size of the combined cities of Blacksburg and Christiansburg.

In a related note, this destroys a hypothesis I had made before about the shape of the world of Azeroth. The “world map” seen in the Burning Crusade game expansion must be considered an artistic rather than a faithful representation; and I argued that Azeroth was clearly flat, because there is no difference in the position of shadows between the northernmost and southernmost points of the continent at the same time of day and season. (The Greek Eratosthenes used the shadow trick to figure out the Earth’s size in the 3rd century B.C.)

Unfortunately, if Kalimdor is around 10 miles long, then that’s not enough distance for the shadow trick, and the question remains unresolved. Oh, well. Perhaps the Gnomes can develop a space vehicle and get some photographic evidence (there is indeed photography in WoW).

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