Nerf the Knight of Pentacles!

Imagine you have a poker deck. But this one only has four suits numbered 2-9. That’s okay, because all the poker decks are like that. However, after you’ve played with this deck for six months, and started getting good, the poker deck manufacturers announce sealed packs of 10 cards each, with new graphic designs for the four suits. Get this – every 20th pack will have the new “10” card in it!

If you play poker seriously, you’ll be buying at least 20 packs. Probably a lot more if you’re determined to get a “10” in each of the four suits. Hey, they’re having a special tournament in California where the winner gets a “Joker”! And there are rumors on the Web of a “Jack” coming out in six months…

This is how the Collectible Game folks make their money. (Actually, it’s how almost all modern game companies do.) And I’ve always been amused by the people who crow, “I’ve got a complete set of Kings! I am the best player!” when a) it just means you have more resources to put towards the game, and b) it’s obvious to anyone with a brain that you’ll be chasing the “Emperor” soon, and the “DemiLord” after that, etc., etc.

I’m also repeatedly annoyed by these gamers. The worst part is their screams of outraged entitlement when, after the fact, the game companies announce that having four Jokers turned out to be too many, and the official rules will now limit you to two; or, conversely, having a single Ace in the game wasn’t working right, and there will now be four Aces, one of each suit, making it slightly easier for players to get one. They’ll scream that the game company is spitting on all the hard work they put out to get that Ace, and that they deserve the “honor” and “prestige” of their Ace of Spades.

Thankfully, the rest of us can just get on with our games – and since we’re not on eBay all night trying to buy an Ace for $1000, we can get out of the house more often to boot.

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15 Comments

  • anterus says:

    Kinda like car companies, too. Any company, really, makes its money off of sales, if it produces products. Since CCG companies can’t sell you service agreements or anything like that, they have to make it all in sales, either to new customers or new sales to previous customers. It gets silly, sometimes, but I can’t fault them on the basic idea.

    I think the real problem is the sense of entitlement that a lot of folks seem to have, these days. Though, I say ‘these days’, though I think it’s been around longer than I have. Bah.

  • rattrap says:

    I played in one Mechwarrior tournament where, while I’ll admit I played “Solitude” (Jonah Levin’s Atlas), the rest of my army was composed of Highlanders, of which there hasn’t been a new on in over two years or more.

    Well, everyone did exactly what I expected them to do (except for who knows me too well) and charged right past the two Highlander Marksman tanks to get to the Atlas. The Marksman let them get far enough past, and ripped them apart with rear arc shots.

    The moral of the story: better to have a small garage you’re really good with than a ton of cheese that everyone’s spent their time trying to nerf.

  • cjmr says:

    Yup. That’s basically why we don’t play collectible games any more. Except Munchkin. Which has the side benefit of being hilarious.

  • rebelsheart says:

    Wait… poker decks don’t normally have cards for the number 10, or just your example deck?

  • Mikhail says:

    This is an imaginary world where poker started off only as 36-card decks with 2-9 in them. Also, each player brings his own deck to draw from, which the other player may inspect before shuffling occurs (no loading your starter deck with nines!)

    Obviously, a much different game than the real thing, but I thought it illustrated my point.

  • Mikhail says:

    Absolutely! Even the Steve Jackson Illuminati CCG worked differently. The rare cards and expansion cards weren’t better, just additional fun.

    On the other hand, it’s out of print now, and SJG has returned to the buy-once single-deck version. It’s certainly easier and cheaper to get a game together that way.

  • vt_andros says:

    Yeah, this is why I don’t play CCGs (or Clix, for that matter) — the person that wins is the person who spends the most money on their deck/army/etc. Plus, they put out rules designed to make people go out and buy more crap, instead of getting it right the first time. I think virtually all the MW Clix I have now are tournament-illegal.

    I’ve got better things to do with my money than satiate some games maker every two months.

  • jsciv says:

    I don’t think that this analogue holds up between classic games and collectible games. The differences between the closed systems of classic games and the open systems of collectible games from the standpoints of design, play and meta-play are all far more significant than the simplified idea that someone “gets good” at the game and then is blindsided by new content (and that this blindsiding is even a bad thing). Poker would not have become the game that it is if it were collectible, and Magic would not have become the game that it is if it weren’t.

    That said, I can understand and agree with the idea of being annoyed at gamers who express an overly-authoritative sense of entitlement about changes to games (go figure), but I think that this sort of gamer is to be found in pretty much any genre and is more an observation about the state of society than it is about the state of game design.

  • jsciv says:

    But SJ didn’t return to the one-box version for the purity of the game. They just did it because the mad profits waved in front of their faces by MtG and others failed to materialize for them, so why bother?

  • Mikhail says:

    Plus, they put out rules designed to make people go out and buy more crap, instead of getting it right the first time.

    Most of the rules changes are legitimately for game balance; I’m actually fine with that. Once you have hundreds and hundreds of cards / pieces, there are often going to be unforeseen, overpowered combos which need to be nerfed. Players have been good at searching those combos out since the first D&D rules.

    The game is designed from the start to be “buy an expansion every six months or be unable to play competitively”. That is the Whole Point of a Collectible Game. It’s not really fair to blame the designers, who built what was requested; perhaps blame the marketers, who conveniently forget to mention on launch that you’ll be yoked to their upgrade harness for as long as you plan to compete. (Nothing stops anyone from friendly games with house rules restricting the players to, say, the first two expansions.)

    Nevertheless, I share your disinterest. I’m a much bigger fan of “complete-in-the-box” these days.

  • Mikhail says:

    I agree with you that the analogy breaks down on close inspection, but I was experimenting with a way of describing certain Gamer issues to non-Gamers (a fair portion of my friends list).

    In fact, this post is REALLY about Tempest Keep purples vs. “welfare epics” vs. the upcoming Northrend greens. But couching that in non-Gamer terms would have take several pages 🙂

  • Mikhail says:

    I assumed as much, but didn’t have anything to back up that assumption 🙂 I still suspect it was better for the game in the long run.

  • jsciv says:

    I don’t get the feeling that SJ ever really understood the game design elements that make for a strong CCG, and that’s part of why I don’t think the game did the gangbuster business they were hoping for (if not expecting). It was indeed better for the game in the long run that they went back to the right format for that game.

  • jsciv says:

    I guess because I was so intimately involved with game designs of both collectible and non-collectible formats there’s nothing “casual” about the way I look at game analogies. 😉

    But ah, given the real gripe…. have at. 🙂

  • geckoman says:

    Yeah…it seems to me that there’s always something in the latest offering that moves the level of gameplay up a notch so that it does unbalance the game and kinda forces even those who wouldn’t normally fall for the next ‘shiny thing’ to buy just to stay in the game. Eventually they’ve got to top out somewhere or people just lose interest and sell their stuff to their younger brother.

    Pokemon doesn’t seem to have topped out yet.

    And that reminds me, I need to find my old copy of the game that pretty much inspired the whole CCG phenomena and find some players, because Cosmic Encounter was pretty much the Ultimate Beer & Pretzels game, IMHO (and the opinion of many others as well!)

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