Costuming at RavenCon

To those who’ve attended RavenCon before:

I’m in the mood to wear the Alice costume again to RavenCon, since the movie’s still out, and hey, it’s comfortable. I’ve never been to RC before, though, and I don’t know the atmosphere there. Am I likely to have staff and attendees dropping apoplectically to the floor at the sight of a boy in a dress, or will it provoke the smiles and chuckles I usually get?

Input would be useful!

Impossible things before breakfast

Oh, and this is the hall costume that went over so well. After what I thought would be my grand exit from TCon costuming last year, I could hardly disappoint my audience this year! The choice seemed appropriate with the Tim Burton movie’s release this season. I got picture requests all day, and some folks actually expressed disappointment that I changed back into street clothes after Keith’s concert!

Maid - Doctor - Alice

One thing I learned: college seating is not designed for petticoats. Well, another: some ladies take vengeful glee in seeing a guy rub his sore feet after spending the day in heels. It was fun to wear through the day, though. Only problem is that I just don’t know how I’ll follow this next year.

A Visit to Technicon

Technicon 27 started with our water heater cracking open.

Okay, so the two weren’t causally linked. The situation remained damn frustrating, though: Starr had been scheduled to work her 7am-7pm shift, but we both really wanted her to come to the con, which meant we would probably get there around 2 or 3 Saturday morning. So be it: such is life. Then her work called in the wee hours of Friday to say she’d actually been scheduled 3am-3pm, which wouldn’t be any easier on her, but meant we’d show up in Blacksburg at a decent hour!

Then we both came home to work to find our driveway awash. For once, there was nothing both vital and water-soluble in the garage, and the heater is all we lost. But one of us had to stay to get it fixed, and I was the one with the Guest badge and panel commitment, so off I went.

I have learned to despise that drive. I love the con, and I love seeing friends and family; I’m so glad I didn’t have to miss out on my twenty-fourth straight Technicon. But that drive is beginning to get on my nerves. At least I caught the tail end of the Meet Our Guests social, and enjoyed meeting artist T Campbell (with whom I shared a hotel room).

Technicon was small this year; that’s not a criticism, just an observation. They chose not to run a dealer’s room this year, though they had most of the other trappings: a video room, anime, card and tabletop gaming, and various panels and presentations. I participated in the Amateur Film panel with rubinpdf and other members of Galtham Films, who made up about 90% of the attendance; I had a good time, and hope that impink will post images of his revised TSE Mirage design.

Late in the evening, southernsinger performed what was almost a White Plectrum sing-along rather than a concert: the fraction of new attendees in the audience may well have felt slightly left-out. I helped judge the six-entry Costume Call – though the event was small, the costumes were wonderful, and we had a heck of a time picking the ones we liked best. trenn won “Best in Show” with a great Seventh Doctor, but ypawtows did score a mention for “Best Use of an Undead Smurf in a Short Subject”.

I ran my late-night panels as usual. This year, I just wasn’t in the mood for complex presentations, and aimed more for a “friendly discussion circle” atmosphere. At least a few folks told me they enjoyed them, so it must not have been a terrible idea. After closing out the room, I had just enough battery power left to swing by jlfranklin‘s room party, which was nearly shut down itself. Back up to the room and sweet unconsciousness.

Sunday, it felt surreal to have no closing programming, no chances to say goodbye to folks. I just got on the road as soon as possible, spent a nice lunch in Roanoke with my Mom, and then did that cursed drive again. I was so tired and strung-out when I got to Chesapeake that Starr and her dad managed to get a glass of wine in me at Olive Garden, and now I’m not sure whether my vagueness around the edges today is exhaustion, the effects of drink, early con-crud setting in, or Monday.

Anyway. For me, Technicon 27 was a great success. It’s the only time I get to see lots of people who mean a great deal to me, and I had much fun. My hall costume got remarks such as, “Okay, you are now officially my favorite person ever.” I have another Guest badge for my collection. Furthermore, I got to continue a TCon attendance streak beaten only by an elite few.

Was it a success from the con’s point of view? I don’t know. I heard a rumor of around 150 badges, staff and guests included. The venue wasn’t the best, though I know the staff’s choices were limited this year. I suppose we’ll see – I wouldn’t mind attending a full three-day Technicon 28 if they can pull it off.

Thanks to the con for the invite! While I don’t know at the moment where or when it may happen, I can’t wait to see everyone again…

Why this “Steam on Mac” thing is a big deal to me

Steve Jobs has little use for computer games. Inconveniently, his customers are quite interested, and that’s been a problem since 1984.

I can’t source most of this, so you’ll have to assume that my memory isn’t too fuzzy, and I wouldn’t lie to you. But while plenty of Apple engineers have been happy to help out game developers here and there, Steve’s seen bigger things for his Macintosh; leaps and bounds of creativity, imagination, and the simplification of daily tasks. Not bad, but we want to shoot the undead too, and Mr. Jobs doesn’t really seem to get that.

So thanks to that, and years of management confusion at Apple, Mac gaming has never had the market share of Windows gaming. That didn’t mean no one was playing, though. The company that created Halo made its first fortune off a Mac game. The company behind Doom and Quake always found it worthwhile to publish Mac releases of their titles. But there was one game, a classic among Windows gamers, one that always stood separate. When people tested me for rabid Apple fandom, there was always one fact I’d easily admit to: you couldn’t play Half-Life on the thing.

And there’s some odd history behind that. According to rumor, Half-Life for the Mac was nearly done: in late beta-testing, at worst. Then Gabe Newell of Valve went to Apple and asked Steve Jobs to make some changes to the Mac OS so it would run his games better. (I suspect it was either DRM hooks in the OS, or more likely, licensing DirectX from Microsoft… both of which had a snowflake’s chance in Molten Core of happening.) Steve probably explained in his winning way where he figured Newell’s head was stuck, and Mac HL was immediately cancelled.

But, you know, other guys kept making money, small though they might be. And did I mention “Molten Core”? Yeah, see, that’s a place in a little game called World of Warcraft… a game with around 11 million subscribers, available in parallel for the PC and the Mac. So, maybe Mac gamers are only 1% of the PC gaming market. That meant that Blizzard was collecting subscription money from 100,000 gamers every month. Obviously, that’s the kind of money than any successfully game company can totally ignore…

Oh. Hm. Well. And, you say, Macs all run on Intel motherboards, now? Well. Perhaps we can do this without trying uselessly to twist Steve’s arm after all…

So, now we’ll have Steam on the Mac, and I can play HL and Portal without dual-booting, and not have to roll my eyes when a friend tells me about this awesome little $5 game download they found there the other day. I’m happy. Gabe will get my money. He’s happy. And it only took him over a decade to figure out how to reach into my wallet!* Well, we all just need a little time, sometimes.

*I confess, he already has some of it. I bought HL for the PlayStation 2, and Portal for Windows, playing the latter by dual-booting my Intel Mac. But Valve says that I’ll get a copy of Portal for Mac for free just because I registered the original through Steam… and suddenly, I’m even more well-disposed to the company. (I previously expressed concerns about the Steam service, and they still exist, but the company seems to be going out of their way to make the utility worth more than the hassle. That seems good business.)